Bespoke audio for great games
At Supertonic, we work with dev teams to understand their project’s audio needs, then develop and implement bespoke solutions — supporting the project through to launch, and beyond.
We can scale to handle projects of any scope — from a handful of assets to ambitious, multi-platform releases.
We pride ourselves on clear communication and the quality of our work. Let us take care of your audio.
Our composers are versatile, with experience writing for many musical styles and moods.
We’ve delivered interactive music systems that can turn on a dime to reflect changes in the state of the game, creating a deeply immersive soundtrack that feels tailored to each play session.
We handle the whole process end-to-end, composing, arranging, recording, mixing, mastering, and implementing the final tracks in the game.
Our teams uses every trick in the book to bring you the right sound. Be it in the recording studio with Foley props, out in the field with a boom mic, or fiddling with our favourite synthesisers, we know how to get that perfect sound.
We collaborate with specialists: voice actors, sound engineers, recordists, instrumentalists, and more, building a team with the expertise your project deserves.
We get hands-on with implementation, because we know that when it comes to game audio, the magic is in how it performs in the game.
We use audio coding and middleware to make sure our sounds and music perform at their best in every use-case.
But we don’t just make it sound good, we optimise audio performance to keep our games running smoothly on all target platforms — even mobile.
SOME OF OUR CLIENTS
Why choose Supertonic?
Big or small, we can handle just about any project, and we’ll put together the team to see it through to launch.
We take care of implementation
As much as is possible, we’ll take on the role of implementing the audio in your project. You won’t be receiving a folder of WAV files. We want to make sure everything works — and sounds great — on all of your target devices.
A single point of contact
You’ll always have a single point of contact, so you don’t have to worry about micro-managing. Our audio directors work with our creators to make sure every asset has passed an iteration and quality assurance phase before we deliver it to you.
Supertonic is the brainchild of Australian game audio designer Zander Hulme. Leveraging Zander’s experience in composition, sound design, and audio direction, Supertonic draws on a diverse network of audio specialists who each bring their unique skills to bear.
We’d love to hear about your project — big or small.
We always start with a no-obligation chat, because it’s important that we understand your project and your goals. From there, we can discuss what’s possible, what feels right for you, and what value we can bring to your project.
We also offer free consultations for games in pre-production, and audio audits for games that are already well underway.